I recently acquired a new PC during the Christmas season as my old one was no longer up to the task. Leveraging the latest technology, I sought to enhance my proficiency in Blender. The result is a game-ready Tanto Gravity Knife featuring multiple skins, fully operational within Unreal Engine 5, complete with rigging and animations.
This project served as a platform for me to advance my hard-surface modeling, texturing, animation, and rigging skills, with the ultimate aim of aligning myself more closely with the standards of a professional 3D artist.
All Variants animated
Steel animated
Steel 3D-View
Carbon animated
Carbon 3D-View
Black Damascus animated
Black Damascus 3D-View
Red Damascus animated
Red Damascus 3D-View